System Design Reliability

Lesson, slides, and applied problem sets.

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Lesson

System Design Reliability

Why this module exists

Systems fail. Your job is to make failures predictable, contained, and recoverable. Reliability is not an afterthought — it is the design.


1) Observability

You can’t fix what you can’t see.

  • Metrics: SLIs (latency, error rate, saturation)
  • Logs: debugging and audit trails
  • Traces: cross‑service latency breakdown

Signal: you can state your golden signals.


2) Failure Handling

Design for partial failure.

  • Timeouts + retries with jitter
  • Circuit breakers
  • Bulkheads and load shedding

Signal: you can say what degrades first.


3) Idempotency & Deduplication

Retries are inevitable. Make them safe.

  • Idempotency keys
  • Exactly‑once is expensive; at‑least‑once is common

4) Security & Abuse Prevention

Threat modeling is scaling.

  • Rate limits + quotas
  • Authentication and authorization
  • Data encryption in transit and at rest

Practice Prompts

  1. Add circuit breakers to a checkout service.
  2. Design rate limiting for a public API with bursts.
  3. Decide what to drop first during overload.

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